Ahoj,
zkouším vytvořit checkmenu, ale nějak mi to nejde. Políčko stále zůstává zaškrtnuté, ikdyž na něj znovu kliknu.
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include "VereApp_private.h"
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (hThisInstance, MAKEINTRESOURCE("IDI_HICON"));
wincl.hIconSm = LoadIcon (hThisInstance, MAKEINTRESOURCE("IDI_HICONSM"));
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = "MAINMENU"; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Vere App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hDC;
HMENU hMenu;
PAINTSTRUCT ps;
RECT rect;
int posX = 0;
int posY = 0;
UINT checkRules = 0;
char buffer [33];
switch (message) /* handle the messages */
{
case WM_COMMAND:
hMenu = GetMenu(hwnd);
switch (wParam)
{
case IDM_NEW:
SetTimer(hwnd,IDT_TIMER,500,NULL);
break;
case IDM_END:
PostQuitMessage (0);
break;
case IDM_RULES:
switch (checkRules)
{
case 0:
CheckMenuItem(hMenu, IDM_RULES, MF_CHECKED);
checkRules = 1;
break;
default:
CheckMenuItem(hMenu, IDM_RULES, MF_UNCHECKED);
checkRules = 0;
break;
}
break;
}
break;
case WM_PAINT:
break;
case WM_TIMER:
switch (wParam)
{
case IDT_TIMER:
SetWindowPos(hwnd,NULL,++posX,++posY,512,256 ,NULL);
break;
}
break;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
#include "VereApp_private.h"
#include "afxres.h"
IDI_ICON ICON DISCARDABLE "Resource/Icon.ico"
IDI_HICON ICON DISCARDABLE "Resource/hIcon.ico"
IDI_HICONSM ICON DISCARDABLE "Resource/hIconSM.ico"
MAINMENU MENU DISCARDABLE
BEGIN
POPUP "&Game"
BEGIN
MENUITEM "&New Game", IDM_NEW
MENUITEM "&Score", IDM_SCORE
MENUITEM "&End", IDM_END
END
POPUP "&Help"
BEGIN
MENUITEM "&Rules", IDM_RULES
MENUITEM "&About App", IDM_ABOUT
END
END